/*
 * Copyright 2020 Adobe. All rights reserved.
 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License. You may obtain a copy
 * of the License at http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under
 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
 * OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */
#pragma once

#include <lagrange/ui/Entity.h>
#include <lagrange/ui/types/Material.h>

#include <memory>
#include <unordered_map>

namespace lagrange {
namespace ui {

struct MeshRender
{
    // Either or
    std::shared_ptr<Material> material;
    // std::unordered_map<int, std::shared_ptr<Material>> multi_material;

    IndexingMode indexing = IndexingMode::CORNER;
    PrimitiveType primitive = PrimitiveType::TRIANGLES;
};


} // namespace ui
} // namespace lagrange
